Build notes: |
April 8, 2021 January 12, 2022 |
Build Overview
Combustion is one of the most enjoyable Spells to use for the Sorcerer. It fires many flaming balls in all directions, covering basically your entire screen, and deals decent damage with each hit. As several balls can hit the same target, the damage can scale quite well in close range. The main downside to this build is quite a long cooldown which limits your end-game DPS output significantly. The build has also received nerf in Season 2, which reduced the bonus Damage from Combustion's synergies by one-third. It's still a great and enjoyable build to breeze through low and mid-tier content, but without excessive investments in gear, you will struggle in higher Tier Maps and against end-game Bosses.
For the defenses, this build relies on high Life, Shiver Armor, and extra Block Chance from Shields. It should allow you to smoothly progress through the campaigns and farm some of the lesser Bosses on Hell difficulty. This build has been adjusted to offer better Skill diversity so that it's viable for Solo play. You are going to allocate between 15-20 Points into Frozen Orb, and a single point in Cold Mastery, allowing you to take down Fire immune enemies while you have no allies around that could deal with them (a well-geared Act 2 Merc could help you out with that as well, but if you rely only on his powers, the build would end up being way too slow).
Season 4 Note: As of season 4, our Combustion/Frozen Orb Sorc build remains strong. Combustion wasn't changed, but we've added some new interesting gear options for increasing fire damage. As for the Frozen Orb, its AoE was buffed by 20% which is welcome, especially after the nerfs introduced in season 3.
You can also check our other Best Project Diablo 2 Builds
Pros | Cons |
Amazing AoE | Recent nerfs definitely lowered this build's performance against end-game content |
Very high damage in close/medium range with multiple Combustion orbs hitting the same target | Can't really kill end-game Bosses efficiently |
Insane mobility (well, it's a Sorc...) allowing you to rush through low and mid-tier content | Mainly oriented on solo play, Frozen Orb and its' prerequisites should be swapped for Fire Bolt/Warmth when playing in teams |
Flexibility and viable for solo play thanks to the use of Frozen Orb against Fire immune monsters | Combustion's cooldown |
Skills
ATTRIBUTES |
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COLD SPELLS |
This Tree has the mandatory Shiver Armor, which is your go-to defense Spell for Sorceress. In our recommended setup, you are also going for Frozen Orb (FO). It's quite important in this build, otherwise playing Maps with this Sorceress would be a real struggle. If you plan to play this Sorceress only in a team, where other members can deal different types of damage, you may skip Frozen Orb entirely and just take Shiver Armor from here. Skills:
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LIGHTNING SPELLS |
This Tree offers the Teleport Spell which is mandatory for 100% Sorceress characters. Just pick one Point in each of the Spells listed here so that you have it unlocked. Disregard anything else on that Tree. You can skip this tree entirely if you feel like Enigma is enough for you. Skills:
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FIRE SPELLS |
Fire Spells is the main Tree in this build where you will find Combustion and all of its synergies. You are going to use both Combustion and Fire Ball to kill enemies, because of the Combustion's cooldown. You should swap Fire Ball with Frozen Orb against Fire immune enemies, whereas everyone else should be taken down by Fire Ball which deals significantly more damage. Skills:
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Items
As always, you want to increase the level of All or All Sorc Skills to the highest level possible. As a Spell Caster, your second most important stat is Faster Cast Rate (FCR) in order to reach higher Breakpoints. Preferably, you should aim to get 105% increased FCR and if you find it to be out of reach, you can stay at 63%. In most cases, your Resistances will be capped from Charms and your gear should be more DPS-oriented |
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HELMETS |
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[BIS] Harlequin Crest (Shako) - the most popular choice. Not only it grants +2 to All Skills and high Life/Mana, but boots your Magic Find, which is always great to have |
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Nightwing's Veil (Spired Helm) - presumably the best option for pure DPS. It also boosts your Frozen Orb damage |
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Kira's Guardian (Tiara) - A very interesting Helmet that supplements the build's Damage by lowering enemy resistances (Both Combustion and Frozen Orb will benefit A LOT from this). It also increases your own resists by quite a margin. Moreover, it gives the most important stat of them all - Cannot Be Frozen which frees up 1 of the ring slots (that would otherwise be taken by the Raven Frost). |
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WEAPONS |
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[BIS] Heart of the Oak (Rune Word) - achieved by socketing Ko • Vex • Pul • Thul in a 4 socket Flail for lowest attribute requirements. It offers +3 to All Skills, high FCR, and All Resistances on top of all the other valuable Bonuses |
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The Oculus (Swirling Crystal) - a Sorceress Class item that can also roll +3 to All Sorceress Skills and has a high FCR bonus. It's the preferred option if you want to maximize your Magic Find bonus |
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Eschuta's Temper (Eldritch Orb) - another strong Sorc Class Item that can roll high Fire bonuses. If you get high rolls on the fire mods, it's also extremely strong, but it has more variables and it's more likely to be an inferior weapon to an average Oculus |
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SHIELDS |
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Phoenix (Runeword) - A definitive top choice for raw damage output, thanks to its -28% to Enemy Fire Resistance. Also, it provides some great elemental resistances boost and high Fire Absorb. |
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Lidless Wall (Grim Shield) - Great all-around Shield for this build. It grants up to +2 Skills and high FCR. It doesn't provide much defensive utility, but in terms of DPS this is great. |
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AMULETS |
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[BIS] Mara's Kaleidoscope - one of the best Amulets in the game for pretty much most of the builds. You can't really go wrong with Mara, though it's also one of the most expensive Amulets even with low rolls |
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Tal Rasha's Adjudication - another very good choice that can also offer additional bonuses if you decide to use additional set pieces (for example Tal's Armor for the extra MF bonus) |
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ARMORS |
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Skin of the Vipermagi (Serpentskin Armor) - best if you want to have the highest possible DPS. It increases All Skills and FCR making it a pure offensive option |
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Enigma (Rune Word) - the best all-around Armor. It grants +2 to All Skills and since you are stacking Vitality, the Maximum Life% bonus will invaluable. It's also the most expensive option out of the Armors listed because of the Jah • Ith • Ber runes required to complete it |
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Tal Rasha's Guardianship (Lacquered Plate) - the best Armor if you are building a Magic Find character. It also offers very high defensive bonuses and should be the cheapest option here |
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Ormus' Robes (Dusk Shroud) - This Armor works very well with Fire and Cold Spells, as it boosts their Damage by quite a bit. Moreover, it boosts your Cast Rate quite nicely. |
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RINGS |
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[BIS] Wisp Projector - the BiS Ring for raw damage, and also the Lightning Absorb is a great addition to your defenses. Plenty of your deaths will be caused by Lightning Damage |
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Raven Frost - Freeze immunity is a must-have. The easiest way is through this Ring. If you have the immunity from another source (Most likely some other Item corrupted modifier) you replace Raven Frost with a Stone of Jordan or Random Rare FCR Ring with Resistances |
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The Stone of Jordan - one of the most iconic Items in Diablo 2 which increases the level of all your Skills, and your max Mana. It also grants some extra Lightning Damage |
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GLOVES |
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[BIS] Magefist (Light Gauntlets) - the best Gloves to maximize your DPS. They grant a bonus to Skills and FCR which irreplaceable in this Item slot |
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Frostburn (Gauntlets) - These gloves can give you up to -10% to Enemy Fire and Cold Resistance, and a healthy boost to the mana pool. A solid and versatile addition to the build. |
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BOOTS |
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War Traveler's (Battle Boots) - the best pair if you want to increases your Loot by boosting MF stat. They also provide decent Movement Speed and extra STR/VIT |
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Aldur's Advance (Battle Boots) - this pair of Boots offers very high bonus Movement Speed and Life. Also, they have a very high bonus to Fire Resistances, which should help you cap it @75 without having to find additional small charms for it |
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Itherael's Path (Mirrored Boots) - These versatile boots will not only boost your attributes, defense, and hit recovery, but also increase your running speed and casting rate. A solid option for the build. |
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BELTS |
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[BIS] Arachnid Mesh (Spiderweb Sash) - grants extra Skills and FCR which makes it the best DPS-wise belt for this build. It also allows you to slow down enemies, which is useful in terms of survivability |
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String of Ears (Demonhide Sash) - if you want to boost your defenses, this is the best way. String of Ears offer up to a 15% damage reduction bonus which is just amazing for this Item slot |
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Tal Rasha's Fine Spun Cloth (Mesh Belt) - a great option if you decided to go for higher MF. Obviously, it works great if you are using Tal's Amulet and Armor together with it |
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CHARMS |
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MERCENARY |
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We recommend picking up Act 2 Defiance Mercenary for extra damage mitigation bonuses. He should be equipped with:
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END NOTE This is our premiere Project Diablo 2 build where we tried to include all of the important information on how to set up this character while keeping the guide as compact as possible. If you would like us to add some other type of information, like Leveling Tips & Gear, more alternative equipment options, recommended farming areas and such, please let us know in the comments below! |
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