Available mods:
* Aegis (Fortifies Physical & Energy Resists by +50 and Poison, Cryo & Fire Resists by +20 for Wearer & Teammates Within a 50ft Radius)
* Battle-Loader's (15% Chance to Instantly Reload When Bashing Enemies)
* Bruiser's (Melee Weapons Deal +5% Bonus Damage)
* Bully's (+3 Agility When attacking outside of VATS, deal +50% bonus weak-point damage)
* Choo-Choo's (10% chance for 500 damage & "Bloody Mess" when sprinting into targets(up to 50% chance on full stack))
* Combo-Breaker's (When Dealing Damage, 50% Chance to Not Use Action Points(10% Chance for Auto-Melee Weapons)
* Conductor's (Critical hits restore 5% of health & action points for the player & teammates within a 50ft radius)
* Electrician's (When reloading, emit a shock wave that stuns nearby targets for 3s)
* Encircler's (+10% damage for each combat target around you (up to 50%))
* Fencer's (+12.5% Melee Damage. Additional +12.5% for Each Nearby Teammate (up to +50% on Full Team)
* Fracturer's (When crippling limbs, they explode and deal up to 50 explosion damage to nearby targets)
* Icemen's (Applies Cryo on Hit That Slow Targets When Dealing Damage in VATS)
* Limit-Breaking (Each Worn Armor Piece Reduces the Cost of Critical Hits by -10%)
* Miasma's (When Hit, a Poisonous Cloud Harms Nearby Targets for 10s)
* Pin-Pointer's (+50% damage when targeting enemy appendages (i.e. Arms, Legs))
* Polished (The greater the equipped item condition(+100%), the greater the weapon damage(up to +60%))
* Pounder's (+1% Auto & +10% Non-Auto Damage Buff After Each Consecutive Melee Hit on the Same Combat Target (up to +100%))
* Propelling (Movement & sprint speed increased by +5%(up to 25% on full stack))
* Pyromaniac's (When combat target is burning, deal +50% bonus damage)
* Radioactive-Powered (Gain +2 Action point regen at the cost of RADS(up to +10 action point regen on full stack))
* Ranger's (Ranged Weapons Deal +5% Bonus Damage)
* Reflective (Return 10% of damage received from an enemy target back towards them(up to 50% on full stack))
* Rejuvenator's (Gradually restores wearer's and teammates' health & action points within a 50ft radius)
* Runner's (Sprinting Action Point Cost Reduced by -20%)
* Sawbones (Health Regenerates Slowly (+1 Health per second))
* Scanner's (Action point cost of VATS attack reduces by -5%(up to -25% on full stack))
* Stabilizer's (Improves Weapon Recoil & Stability by +50%)
* Stalwart's (Power armor breaks 5% slower for owner & all teammates within a 50ft radius(up to 25% slower on full stack))
* Tanky's (+200 Damage Resist for 10s When Standing Still (20s Cooldown))
* Viper's (When a combat target is poisoned, deal +50% bonus damage)